Escape the Agency. Or become part of it.

GIVI is a surreal narrative-driven puzzle game where each room is a question, and each solution is a mirror. The world shifts as you solve — or fail to solve — its philosophical riddles. Is the agency observing you, or are you becoming part of its consciousness?

What is GIVI?

Not Just a Game. A Puzzle of the Mind.

GIVI is a surreal narrative-driven puzzle game where each room is a question, and each solution is a mirror.
The world shifts as you solve — or fail to solve — its philosophical riddles. Is the agency observing you, or are you becoming part of its consciousness?

about

Gameplay Overview

How GIVI Plays You

Explore a procedurally shifting agency building Solve symbolic, abstract puzzles rooted in logic, perception, and emotion
Make choices that alter the structure of the world Read cryptic agency documents to uncover hidden narratives Use intuition, not just intellect

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Features

A World Like No Other

  • Shifting Architecture

    Rooms change when you look away
  • Interactive Fiction

    Decode redacted reports and spoken riddles
  • Environmental Storytelling

    Clues are hidden in symbols, shadows, and sounds
  • Puzzle Diversity

    From abstract logic grids to spatial paradoxes
  • Atmospheric Soundscape

    Audio reacts to your choices
  • Stylized Visuals

    Low-poly aesthetics with high-concept design

Screenshots & Visuals

Inside the Labyrinth

Each room in the agency is a metaphor. See some of the places where your mind will be tested.

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The Riddles

The Agency Asks Questions. Do You Answer?

“The self is a room with no windows. Do you exit, or become the door?”
Each puzzle has a logic — but not always a solution. GIVI challenges your ability to see beyond the surface. Expect dual meanings. Expect misdirection.

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Game Mechanics

Built to Confuse — and Clarify.

Bullet Points:

  • First-person / third-person switchable view
  • Non-linear progression through memory corridors
  • Voice-activated elements (optional)
  • Meta-references: puzzles that know they are puzzles
  • Persistent state: the agency remembers what you’ve done

Philosophy Behind GIVI

Inspired by Borges, Kafka, and Escher

GIVI is a philosophical game designed to challenge your assumptions about identity, agency, and reality.
The design pulls from surrealist art, metaphysical fiction, and cognitive science.
If you’ve ever questioned the nature of a choice, you’re ready for GIVI.

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Player Experiences

You’re Not Alone in the Agency

  • "I started GIVI expecting puzzles and got something closer to a psychological mirror. Each room seemed to reflect a fear or desire I didn’t even know I had. I’ve never had a game ask me 'Why do you want to escape?' and actually make me sit in silence thinking about it. If you like easy wins, don’t come here. But if you like slow-burning realizations, this game will stay with you."

    Elena V.

    Cognitive Science Student
  • "I've played hundreds of puzzle games, but GIVI breaks every rule—and it does so with purpose. The logic is there, but it’s buried beneath layers of meaning. One room made me question whether solving it was even the point. GIVI doesn't just want you to solve—it wants you to understand. I found myself scribbling diagrams at 2 a.m., just to keep up."

    Hideo T.

    Puzzle Enthusiast
  • "The sound design is haunting in the most delicate way. It’s as if the game listens to you, not just responds. In one section, I heard faint echoes of my own in-game actions played backward in another room. That attention to emotional rhythm—sound as narrative—is brilliant. I didn’t think a soundtrack could make me feel so uneasy and yet so drawn in."

    Mireille B.

    Sound Designer
  • "From a technical perspective, I’m baffled. The architecture changes when you're not looking, but not in a gimmicky way—in a truly spatially fluid way. It feels like someone reverse-engineered a dream and turned it into code. I’ve taken notes for my own projects. GIVI is what happens when you give artists full control and tell them not to explain themselves."

    Andre F.

    Game Developer
  • "The documents scattered around the agency aren’t just filler—they’re poetry. There’s one file titled Agency as an Act of Language that I still think about. The metaphors, the intentional ambiguity—it’s literary. I felt like I was walking through a Borges short story. Honestly, I’d buy a physical version of the game’s documents if they ever release one."

    Dana L.

    Book Editor
  • "My students now refer to puzzles as ‘GIVI problems’ when they encounter moral paradoxes. That says a lot. The game isn’t about right answers—it’s about interrogating the frame of the question. You don’t win; you integrate. It’s a rare piece of interactive media that doesn’t just entertain—it educates without preaching. Pure existential art."

    Raoul M.

    Philosophy Teacher
  • "At first I was lost. I wandered rooms, touched things, and nothing made sense. But then... it clicked. Not because the game changed, but because I did. I stopped trying to solve it like a game and started treating it like a conversation. And suddenly, it felt like the agency knew me. I’ve never had a game make me feel seen. GIVI did that."

    Noor Z.

    Casual Gamer

Press & Community

The Word Outside the Agency

  • IndieGamingMag:

    “GIVI is what happens when a puzzle game becomes self-aware.”
  • GameCriticZone:

    “A surreal masterpiece of psychological design.”

CONTACT SECTION

Contact the Architects

  • Email: info@agencygivi.site
  • Address: GIVI Development Cell, Level 7, Building Z, Recursive Street, Unknown
  • Note: For press inquiries, beta access, or philosophical debates, reach out directly.
Generated: 2025-06-04, Hash: nsg792bg5