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"I started GIVI expecting puzzles and got something closer to
a psychological mirror. Each room seemed to reflect a fear or
desire I didn’t even know I had. I’ve never had a game ask me
'Why do you want to escape?' and actually make me sit in
silence thinking about it. If you like easy wins, don’t come
here. But if you like slow-burning realizations, this game
will stay with you."
Elena V.
Cognitive Science Student
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"I've played hundreds of puzzle games, but GIVI breaks every
rule—and it does so with purpose. The logic is there, but it’s
buried beneath layers of meaning. One room made me question
whether solving it was even the point. GIVI doesn't just want
you to solve—it wants you to understand. I found myself
scribbling diagrams at 2 a.m., just to keep up."
Hideo T.
Puzzle Enthusiast
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"The sound design is haunting in the most delicate way. It’s
as if the game listens to you, not just responds. In one
section, I heard faint echoes of my own in-game actions played
backward in another room. That attention to emotional
rhythm—sound as narrative—is brilliant. I didn’t think a
soundtrack could make me feel so uneasy and yet so drawn in."
Mireille B.
Sound Designer
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"From a technical perspective, I’m baffled. The architecture
changes when you're not looking, but not in a gimmicky way—in
a truly spatially fluid way. It feels like someone
reverse-engineered a dream and turned it into code. I’ve taken
notes for my own projects. GIVI is what happens when you give
artists full control and tell them not to explain themselves."
Andre F.
Game Developer
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"The documents scattered around the agency aren’t just
filler—they’re poetry. There’s one file titled Agency as an
Act of Language that I still think about. The metaphors, the
intentional ambiguity—it’s literary. I felt like I was walking
through a Borges short story. Honestly, I’d buy a physical
version of the game’s documents if they ever release one."
Dana L.
Book Editor
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"My students now refer to puzzles as ‘GIVI problems’ when they
encounter moral paradoxes. That says a lot. The game isn’t
about right answers—it’s about interrogating the frame of the
question. You don’t win; you integrate. It’s a rare piece of
interactive media that doesn’t just entertain—it educates
without preaching. Pure existential art."
Raoul M.
Philosophy Teacher
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"At first I was lost. I wandered rooms, touched things, and
nothing made sense. But then... it clicked. Not because the
game changed, but because I did. I stopped trying to solve it
like a game and started treating it like a conversation. And
suddenly, it felt like the agency knew me. I’ve never had a
game make me feel seen. GIVI did that."
Noor Z.
Casual Gamer